Spring Water is Fresh

Sunday, February 27, 2005

Final Fantasy I through Final Fantasy III all featured a traditional turn based battle system. The player would input all battle commands at the beginning of each combat round, which would then be carried out based on the speed rating of each character. Starting with Final Fantasy IV, and continuing until Final Fantasy IX (and revived briefly in Final Fantasy X-2), the Active Time Battle (ATB) system was introduced. The ATB system was semi-real time, and afforded every creature in combat a time gauge. When a specific character's time gauge was filled, the character could act, which would then reset the timer. Generally each of these games included both active and wait modes: when wait mode was chosen, the all activity relating to the time gauge would pause whenever the player was using a submenu to choose a magic spell, item, or special attack.

Presented annually by Delta Air Lines and the University of Georgia, the Delta Prize for Global Understanding recognizes individuals or groups whose initiatives have helped promote world peace as well as globally significant efforts that provide opportunities for greater understanding among nations and cultures.


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